Efficient model-based 3D tracking of hand articulations using Kinect

Published in BMVC, 2011

  1. Full citation

    Oikonomidis, I., Kyriazis, N., & Argyros, A. A. (2011). Efficient model-based 3D tracking of hand articulations using Kinect. BMVC, 1(2), 1–11. https://doi.org/10.5244/C.25.101

    Abstract

    We present a novel solution to the problem of recovering and tracking the 3D position, orientation and full articulation of a human hand from markerless visual observations obtained by a Kinect sensor. We treat this as an optimization problem, seeking for the hand model parameters that minimize the discrepancy between the appearance and 3D structure of hypothesized instances of a hand model and actual hand observations. This optimization problem is effectively solved using a variant of Particle Swarm Optimization (PSO). The proposed method does not require special markers and/or a complex image acquisition setup. Being model based, it provides continuous solutions to the problem of tracking hand articulations. Extensive experiments with a prototype GPU-based implementation of the proposed method demonstrate that accurate and robust 3D tracking of hand articulations can be achieved in near real-time (15Hz).

    Presentation video